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- on exitFrame
- global gPlaySound, gCurrLabel, gTourForwardArrow, gTourBackArrow
- if the frameLabel <> 0 then
- gCurrLabel = the frameLabel
- end if
- set the puppet of sprite 4 to 1
- sprite(4).visible = 1
- set the puppet of sprite 4 to 0
- set the puppet of sprite 7 to 1
- sprite(7).visible = 1
- set the puppet of sprite 7 to 0
- isMemoryAvailable("continue the tour", 1200, 500)
- sound stop 1
- gPlaySound = 1
- Inscope(gTourForwardArrow)
- Inscope(gTourBackArrow)
- cursor(-1)
- end
-